黑 鳥 Musings on contemporary art issues. Graffiti, street culture, urban painting, new media art, Second Life, blogging, internet resources, music, film, video & anything else that comes up. London Edition.
29 April 2011
Warhammer - Sons of Odin
A mix of the two intro Movies of WH 40k: Dawn of War and WH: Mark of Chaos. with the Music of Manowar
Ein Zusammenschnitt der Intro-Videos von WH 40k: Dawn of War und WH: Mark of Chaos. Mit der Musik von Manowar.
http://www.youtube.com/watch?v=VBmVndzNIkI&feature=related
05 March 2011
Pac Man (Rémi GAILLARD)
Dangerously funny videos created and produced by Rémi GAILLARD. The show continues on www.nimportequi.com
http://www.youtube.com/watch?v=pIrvpn3k9A4&feature=related
03 June 2010
Pixels - Animation
New York invasion by 8-bits creatures !
PIXELS is Patrick Jean' latest short film, shot on location in New York.
http://www.youtube.com/watch?v=ugV6cLgwomo&feature=player_embedded#!
03 September 2008
Gaming Symposia online
Philip Rosedale (former CEO of Linden Lab) will be present in person to talk about his latest projects. Other speakers will include Julian Lombardi (head of opencroquet at Duke University www.opencroquet.org), Christian Renaud (virtual guru), Chuck Hamilton (IBM Centre for Advanced learning), Karl Kapp (noted virtual worlds author), David Williamson Shaffer (founder of Epistemic Games), Tim Johansson (head of Opera 3D develeopment), Philippe van Nedervelde (Foresight Nanotech Institute), David Burden (Daden Ltd), plus many more.
The highlight will be a panel discussion of the future of all the major virtual platforms, including: Second Life, Opencroquet, Adobe 3D, DEEP, 3Dxplorer, ExitReality and many more.
The Symposium will be divided into 3 main sections:
1. Serious Gaming and the Future of Game Technology.
2. New Virtual Platforms and the 3D Web.
3. The Science of Education - Virtual Learning in the 21st century.
Aside from the Symposium, there will also be a separate space dedicated to the “hands on” experience which will include demonstrations of supportive 3D technologies like: 3D printers, tracking devices, virtual glasses, mobile technology, etc.
Symposium1
Symposium2
27 June 2008
WOW - Inbuilt gender
Blood Elf Female Jokes Video
http://www.youtube.com/watch?v=u_LD--8ZkY8
Blood Elf Male Jokes Video
http://www.youtube.com/watch?v=C-jUm1fbF6Q
Someone suggested that the way to adjust player behaviour was to adjust the game design.
Case study: WOW - sexism in blood elves
26 June 2008
25 June 2008
Review - Leadership in Gaming
Utrecht University and IBM organize a symposium, hosted by Eduverse, on ‘The Play Element of Learning Leadership’ in De Balie in Amsterdam, June 24th.
Students from the MA programs New Media & Digital Culture and Game & Media Technology (Utrecht University) present their findings on leadership in online games such as EVE Online and World of Warcraft. The startingpoint for their research are studies done by Seriosity and IBM, which can be found here. Guest speakers, live and virtual, will add their views to the discussion. Besides in person, the event can be attended inworld, as it will be broadcast live in Second Life.
Last night I watched the live streaming of the conference at the de balie
http://blakkbyrd.blogspot.com/2008/06/ibm-gaming-reports-de-balie.html
The subject was Leadership in Gaming.
Program and Info
http://leadershipandgaming.eventbrite.com/
The Symposium websites at Eduverse and debalie
http://www.eduverse.org/
http://www.debalie.nl/artikel.jsp?podiumid=media&articleid=253321
One of the speakers was Tony O'Driscoll
http://www.youtube.com/user/WadaTripp
Dr. Tony O'Driscoll (aka Wada Tripp) describes the evolution from Web 1.0 to Web 2.0 to Web3D.
========================
Whilst there were a number of informative presentations, I thought the symposium failed in two key areas.
Firstly, the subject matter was MMORPG's, that is (Massively multiplayer online role-playing games) such as World of Warcraft, Eve and Second Life. Whilst the subject of the changing nature of the web was covered comprehensively, the history of gaming was completely omitted. MMORPGs evolved from the MUDs and MOOs of the nineties. In 1995/6 I spent a lot of time in Lambda MOO and considerable researching the media and its social implications. What I found at the symposium was that participants were discussing phenomena of MMORPGs without acknowledging the early research into multiplayer internet communities. This is an issue that I have raised before.
When I revisited RPGs after a ten year break, I discovered that SL, for example, is simply Lambda MOO with pictures and an economy. All the issues regarding communication and representation existed and were discussed in Lambda, the creative factor existed in the programming of objects and in spaces. You couldn't fly in Lambda, but you could create a room and an online character and invite people into your space to interact.
Initially Lambda was quite geeky, you had to have geek skills to participate so the participants tended to be mature and educated. Then, when internet browsers became available and the media made it popular with teenagers, the interesting people left.
I felt that a large part of the material presented as "new discoveries in game theory" were already covered in the overlooked MUD/MOO literature.
The second area where I felt the symposium failed was in that of gender. At the very end of the program a student presented a paper on gender bias in World of Warcraft. She had spent time playing as both male and female characters. Again, no reference was made to the existing research from roleplaying games such as Dungeons and Dragons, or from the early internet RPGs. This was also evident in the post presentation discussion.
I've experimented in both areas. As Dungeon Master I have presented my players with enchanted armour that reversed their gender and then observed the results. Very amusing. In Lambda I played many characters of various genders and types, I had one called "YourMum" who entered the room and checked to see if you were wearing clean underwear. Also very amusing.
The paper on World of Warcraft gender bias was very interesting and well presented and generated the most discussion. Where the conference failed with regard to gender was in its marginalisation. The only speaker who addressed gender as a leadership issue was this one. And this is supposed to be a post-feminist society.
Blakkbyrd
====================
footnote
Here is the program and videos from the February 2008 Symposium on World Wide Web.
Contact info and details of participants is available here: Symposia01 Flash Page Click on “Events”
http://www.eduverse.org/index.php/symposia/
05 June 2008
IBM Gaming reports - de balie
The Eduverse Foundation organiseert een symposium voor IBM en The Gate Foundation waarop studenten van de Universiteit Utrecht de resultaten presenteren van hun onderzoek naar ‘serious games’ als World on Warcraft en EVE Online.
Hun studie is gebaseerd op twee IBM-rapporten: 'Virtual Worlds, Real Leaders' en 'Leadership in a distributed world. Lessons from online gaming'.
Sprekers en publiek zijn zowel fysiek als via de virtuele wereld Second Life bij de conferentie betrokken.
At De Balie and live online, also in Second Life
date | 24 june
time | 19.00-23.00 CET
language | English
organisation | Eduverse
entrance | free of charge, register via davidvgent@nl.ibm.com
download reports
http://domino.research.ibm.com/comm/www_innovate.nsf/pages/world.gio.gaming.html
25 March 2008
Graffiti Creator
Type the graffiti you want to see sprayed onto the wall and watch it happen...
http://www.partyvibe.com/vbulletin/graffiti_creator.php
http://www.partyvibe.com/
17 March 2008
Gaming Politics
"NEW YORK -- In the video game that Wafaa Bilal created, his avatar is steely-eyed and hooded, with an automatic rifle at his side, an ammunition belt around his waist, a fuse in his hand and the mien of a knightly suicide-bomber. He is the "Virtual Jihadi."
The Iraqi-born, Chicago-based artist said he adapted his game from an earlier version made by al-Qaeda's media branch to raise questions about Americans' conceptions of the enemy in Iraq.
His work was briefly exhibited Thursday night at Rensselaer Polytechnic Institute in Troy, N.Y. The game was projected on a giant screen so that one viewer at a time could play -- until administrators shut down the show Friday morning. The institute needed time to review the show's "origin, content and intent," said William N. Walker, a vice president."
full story
http://newsgrist.typepad.com/underbelly/2008/03/wafaa-bilals-th.html
04 February 2008
Computer Games, Law, Regulation and Policy Symposium
14-15 February 2008
QUT Creative Industries Precinct, Brisbane
A symposium bringing together industry, lawyers, government, players and academics to debate the way forward for computer games. Five panel sessions centred on key areas of conflict or confusion will be interspersed with a limited number of papers on issues involving the regulation and production of computer games.
Symposium convener: Dr Sal Humphreys
http://www.cci.edu.au/programs/gamesandlaw
14 December 2007
IM IN UR MANGER KILLING UR SAVIOR
http://www.youtube.com/watch?v=AVZczLuoJoU
20 November 2007
Ghost Town - Perth
played with the help of your mobile phone, is being unleashed on the
streets of Perth for one week, starting December 2nd, 2007. The game
uses a mashup of technology (bluetooth, SMS and VOIP) and the
physical world.
Alone or with family and friends, you'll uncover clues and solve
puzzles with the help of messages, pictures and even voice calls
received on their mobile phones. You'll search the CBD for special
stickers that unlock the game's challenges, all the while unraveling
a mysterious storyline. You can explore the game at your own pace,
giving you a chance to appreciate some of Perth?s most interesting
spaces. By taking the game from the screen to the streets, Ghost Town
promotes active and healthy gaming. Best of all, Ghost Town is being
run as a free community event as part of the ByteMe! Festival. Ghost
Town was created by Giant Dice (www.giantdice.com), a new Perth-based
pervasive gaming company.
----
To play: Come to the Ghost Town booth at the Perth Town Hall between
10am and 5pm (Dec 2 to Dec 9).
Cost: FREE
Players require a mobile phone with Bluetooth.
Ghost Town: http://www.giantdice.com/ghosttown
Giant Dice: http://www.giantdice.com
31 October 2007
DAW07 - Zurich
http://www.digitalartweeks.ethz.ch/web/
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photos and videos for the documentation of DAW07
http://www.digitalartweeks.ethz.ch/web/Doc07/Front
=============
Articles and Reviews on DAW07
http://www.digitalartweeks.ethz.ch/web/Doc07/Articles
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28 September 2007
Come Out & Play
Friday 28th and Saturday 29th of September, the Come Out & Play Festival will turn Amsterdam into a playground.
Registration will start on September 13th.
Stay informed? mailinglist
Hundreds of players will gather to play different games across the city. The festival gives players and the public the chance to take part in a variety of different urban games. These new-style games turn the city into a playground. We’ll play at all sorts of locations around Amsterdam during PICNIC'07. PacManhattan and Zombie Tag were huge hits in New York last year (see www.comeoutandplay.org/blog/games). The games we’ll play in Amsterdam will be just as large-scale and fun.
Come rediscover the city around you through play. Why a urban games festival, you ask? Fair question. Well, we like innovative use of public space. We like games which make people interact in new ways. We like games that alter your perception of your surroundings. But most importantly, urban games are a great way to have city-size fun.
Come Out & Play will take place September 28-29. Games will occur throughout the day in locations around the Westergasfabriek, Westerpark and the city centre. The Headquarters are at the Westergasfabriek.
Click here for the games overview.
=======
Friday at HQ Mirror Tent
13:00 Opening - Game Introductions
14:00 CounterSquirt, Censorh**
15:00 CollecTic, Navball, Human Snake
16:00 Can You See Me Now?
17:00 Presentations - Q&A with game designers
18:00 Lumenatio
19:00 Safari
20:00
21:00 3001 and Drinks in the Tent HQ
Saturday at HQ Mirror Tent
13:00 Presentations
14:00 CollecTic, Bocce Drift, Snap Shot City
15:00 OMMRPG, FUSE INVASION, Surprise games, open sessions
16:00 Can You See Me Now?, Surprise games, open sessions
17:00 Presentations - Q&A with game designers
18:00 OMMRPG
19:00 Snap Shot City Afterparty till 21.00
20:00 de Pong
21:00 COME OUT & PARTY @ PUBLIC LIGHTNING with de Pong3001 inside
22:00 OMMRPG
23:00 Human Snake
00:01 End of Festival outside and
Saturday at WAAG SOCIETY, our city Base at Nieuwmarkt
14:00 Manila
15:00 Navball, The Target
16:00 People-Watching
17:30 The Target 2nd Game
14 April 2007
streetwars amsterdam
StreetWars is a 3 week long, 24/7, watergun assassination
Amsterdam 2007
Game dates :
June 4th - June 25th, 2007
http://www.streetwars.net/amsterdam2007.फ्प
For an attempted assassination, there sure was a lot of giggling going on.
"I'm going to feel pretty good about shooting someone, if I don't die first,'' said would-be assassin Nicole Califano, who was drinking a beer, which was not helping to steady her trigger finger any.
Califano is one of 130 contestants armed with water pistols who are stalking each other this month
http://www.streetwars.net/press.php
05 March 2007
21 February 2007
Machinima Premiere
What is machinima?
A simple definition would be "Making movies with computer games".
A longer definition is "Machinima is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies.
In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence." - machinima.org faq
You can read another full description from - Machinimag
It has also been described as "A revolution in film-making", "The mp3 of movies", A "Punk" art-form, and many other things! For me it is a fascinating, and fun, hobby!
What is Machinima Premiere for? To promote the making of machinima movies.
http://www.mprem.com/e107/news.php
02 January 2007
machinima - Sims99.com
http://www.sims99.com/about-sims99.php