Showing posts with label gender. Show all posts
Showing posts with label gender. Show all posts

28 March 2011

The Graffiti Subculture - Book


The Graffiti Subculture
Youth, Masculinity and Identity in London and New York
Nancy Macdonald


The Graffiti Subculture


A theoretical approach.

This is the embed code as provided, I can't find any way to full screen or enlarge it. Read it an the original site.

27 June 2008

WOW - Inbuilt gender





Blood Elf Female Jokes Video
http://www.youtube.com/watch?v=u_LD--8ZkY8




Blood Elf Male Jokes Video
http://www.youtube.com/watch?v=C-jUm1fbF6Q

Someone suggested that the way to adjust player behaviour was to adjust the game design.

Case study: WOW - sexism in blood elves

25 June 2008

World of warcraft - Sex Junkie!





http://www.youtube.com/watch?v=7uSb3o3v6UI



Sexual Harrassment in WOW

World of warcraft: Hot Dumb Blondes





http://www.youtube.com/watch?v=Ii1XsBdtpfY




on gender bias in WOW

Review - Leadership in Gaming



Utrecht University and IBM organize a symposium, hosted by Eduverse, on ‘The Play Element of Learning Leadership’ in De Balie in Amsterdam, June 24th.

Students from the MA programs New Media & Digital Culture and Game & Media Technology (Utrecht University) present their findings on leadership in online games such as EVE Online and World of Warcraft. The startingpoint for their research are studies done by Seriosity and IBM, which can be found here. Guest speakers, live and virtual, will add their views to the discussion. Besides in person, the event can be attended inworld, as it will be broadcast live in Second Life.


Last night I watched the live streaming of the conference at the de balie
http://blakkbyrd.blogspot.com/2008/06/ibm-gaming-reports-de-balie.html

The subject was Leadership in Gaming.
Program and Info
http://leadershipandgaming.eventbrite.com/


The Symposium websites at Eduverse and debalie
http://www.eduverse.org/
http://www.debalie.nl/artikel.jsp?podiumid=media&articleid=253321


One of the speakers was Tony O'Driscoll
http://www.youtube.com/user/WadaTripp



Dr. Tony O'Driscoll (aka Wada Tripp) describes the evolution from Web 1.0 to Web 2.0 to Web3D.

========================
Whilst there were a number of informative presentations, I thought the symposium failed in two key areas.

Firstly, the subject matter was MMORPG's, that is
(Massively multiplayer online role-playing games) such as World of Warcraft, Eve and Second Life. Whilst the subject of the changing nature of the web was covered comprehensively, the history of gaming was completely omitted. MMORPGs evolved from the MUDs and MOOs of the nineties. In 1995/6 I spent a lot of time in Lambda MOO and considerable researching the media and its social implications. What I found at the symposium was that participants were discussing phenomena of MMORPGs without acknowledging the early research into multiplayer internet communities. This is an issue that I have raised before.

When I revisited RPGs after a ten year break, I discovered that SL, for example, is simply Lambda MOO with pictures and an economy. All the issues regarding communication and representation existed and were discussed in Lambda, the creative factor existed in the programming of objects and in spaces. You couldn't fly in Lambda, but you could create a room and an online character and invite people into your space to interact.

Initially Lambda was quite geeky, you had to have geek skills to participate so the participants tended to be mature and educated. Then, when internet browsers became available and the media made it popular with teenagers, the interesting people left.

I felt that a large part of the material presented as "new discoveries in game theory" were already covered in the overlooked MUD/MOO literature.

The second area where I felt the symposium failed was in that of gender. At the very end of the program a student presented a paper on gender bias in World of Warcraft. She had spent time playing as both male and female characters. Again, no reference was made to the existing research from roleplaying games such as Dungeons and Dragons, or from the early internet RPGs. This was also evident in the post presentation discussion.

I've experimented in both areas. As Dungeon Master I have presented my players with enchanted armour that reversed their gender and then observed the results. Very amusing. In Lambda I played many characters of various genders and types, I had one called "YourMum" who entered the room and checked to see if you were wearing clean underwear. Also very amusing.

The paper on World of Warcraft gender bias was very interesting and well presented and generated the most discussion. Where the conference failed with regard to gender was in its marginalisation. The only speaker who addressed gender as a leadership issue was this one. And this is supposed to be a post-feminist society.

Blakkbyrd

====================
footnote

Here is the program and videos from the February 2008 Symposium on World Wide Web.

Contact info and details of participants is available here: Symposia01 Flash Page Click on “Events”

http://www.eduverse.org/index.php/symposia/


05 June 2008

Nancy Spero - De Appel



19 Apr — 22 Jun 2008 Exhibition
Nancy Spero "Spero Speaks"
Opening: Friday 18 April, from 6pm onwards in de Appel
Curator: Roel Arkesteijn (NL)

Nancy Spero (Cleveland, Ohio, 1926) ranks as one of the most important artists of her generation. To mark the release of the unique publication “Codex Spero. Nancy Spero Selected Writings and Interviews 1950-2008” compiled by curator Roel Arkesteijn (Scheveningen, 1974), de Appel will host a solo exhibition by this prominent American artist on the first floor of its premises.

The publication,* issued in collaboration with Roma Publications was conceived as an ‘artistic testament’ and as such, differs fundamentally from other monographs. This ‘radical manifest’ contains a choice selection of artist’s texts, personal statements, notes and interviews. The exhibition includes exemplary works from different phases of Spero’s lengthy artistic career. The diptych sheds new light on the ‘persona’ Spero, as artist, but also as activist, feminist and mentor.

* "Codex Spero. Nancy Spero Selected Writings and Interviews 1950-2008” (20 X 27 cm, integrally bound, 192 pages) Soon on sale in de Appel or on order via www.orderromapublications.org

http://www.deappel.nl/exhibitions/e/627/


==============
Hans-Ulrich Obrist
Conversation with Nancy Spero
http://www.mip.at/en/werke/265.html



28 April 2008

Catfight

About Catfight
Posted on May 7th, 2007 at 7:59 pm by admin

Catfight is an all female graffmagazine that shows all aspects of graffiti. Since our foundation in april 2005, we aim to publish our magazine 3 times per year to show you the best and most recent works.

Contact
Want to send your pics, or do you have any questions?
Mail us: bitchesincontrol at hotmail dot com

Colofon
Catfight is made by all the contributors that send in their photos, artworks and stories.
The editor does not take any responsibility of the photos and texts that are displayed in the magazine. Images of Catfight Magazine may not be used in other media without permission of the editor. Prints of Catfight Magazine may not be used for commercial purposes.

Where to get/buy Catfight
You can only get the magazine here, on our site. You are welcome to download it (and print it yourself ). Selling printed copies of the downloaded magazine is prohibited.
Only Catfight #06 is for sale, and not available for download.

Editor
F.Lady

http://www.catfightmagazine.com/?page_id=22

========
For this year’s annual graffiti radio special, “Put the Needle on the Record” host Billy Jam will present an all female graffiti artist panel discussion with talented & respected graffiti artists Lady Pink, Muck, Toofly, and Dona - all of whom are collaborators in a current installation at the Bronx Museum titled “Activism Is Never Done.” Joining in the all-women graffiti artist discussion will be Karla Murray photo-journalist & co-author of the graffiti books “Burning New York” and “Broken Windows.

April 4, 2008: Annual WFMU Graf Special: Graffiti Women feat. Lady Pink, Muck, & Toofly + photojournalist Karla Murray | See the playlist | Listen (RealAudio) | Listen (MP3 - 128K) | Pop‑up player!



pictures here
http://wfmu.org/playlists/shows/26814



30 August 2007

art on foam




http://eu.quiksilver.com/news/art_on_foam.aspx



The work and profiles of all of the artists can be seen at the link above.










http://www.youtube.com/watch?v=xVvTuBiaS4w






The exhibition illustrates a phenomena that I have been observing amongst group shows of this kind.

Firstly there is a distinct "style" that is required that is rooted in pop art and cartoons.

Secondly there is a token female presence. There will be one female who is also working in a distinct , but "girly" style and is often the girlfriend of one of the male 'stars'.

The dolls, or underground toy characters are usually made by the women and the robotic figures by the men.


05 November 2006

Gender Bender







Futurama Gender Bender Wind-Up Metal construction with plastic hair & parts. Comes with wand, 'oil can', cigar, and wind-up key. Small wheels under his feet. Wind him up to make him go. Size: 8.5" x 4.5" x 3". Ages 13 & up. "Wind him up and watch him wrestle with his identity issues!"

link



27 August 2006

The Chicago Women's Graphics Collective




The Chicago Women's Graphics Collective was organized in 1970 to create posters for the growing women's liberation movement.



The Women's Graphics Collective used silkscreen to create large brilliantly colored prints in large quantities on a low budget. Later the group used offset printing for the more popular posters.



The founders of the Graphics Collective wanted their new feminist art to be a collective process in order to set it apart from the male-dominated Western art culture.



Each poster was created by a committee of 2 to 4 women led by the artist/designer.



Thousands of posters were sold all over the world until the Graphics Collective dissolved in 1983.

Browse Graphics Collective Posters by Thumbnail



The Chicago Women's Graphics Collective (1972)



The Chicago Women's Graphics Collective (1974)



The Chicago Women's Graphics Collective (sometime after 1975)

link

22 October 2005

Candice Breitz



Candice Breitz, Still from "Mother" (2005), Six-Channel Installation,

In today's media society, perception is often influenced by images from the (mass) media. Television and film images have a formative influence on cultural memory, Hollywood stars and TV-celebrities are the new role models in an expansive media culture. Candice Breitz's six-channel installation "Mother" addresses the meaning of mass media images and critically questions clichés perpetuated by the entertainment industry. Well-known Hollywood movies provide the source material which the artist has digitally reworked and rearranged according to her own script, thereby situating it in a new context.

On each of the six monitors a famous American actress is shown playing the role of a mother, mother-figures from different generations varying in character, embodied by women as diverse as Meryl Streep, Shirley McLaine, Julia Roberts, Susan Sarandon, Diane Keaton and Faye Dunaway. The characters are extracted from the context of the original movie and are made to appear as isolated figures on a black background. Their respective partners are missing from the original screen dialogues, so that the characters' emotional reactions become almost incomprehensible. Nonetheless a vivid atmosphere is created, in which the women relate to each other through their being mothers and seem to interact.

Sampling is no longer just a digital technology; it has become part of our life-style. Using Found Footage, pre-existent images and sounds, Breitz points to the images themselves as products of an increasingly dominant media industry. The deconstruction that Breitz works with her recycling of images enables a critical access to the use of images in the media and the motives and methods that lie behind it.

Along with the installation, Candice Breitz and the Edith Russ Site for Media Art for the first time present the newly created photographic score "One Minute of Mother" (2005). Stills taken from the video-installation, which has a running time of approximately 13 minutes, are arranged into a large-scale photo installation. They are lined up to create an abstract representation of the rhythmic and narrative structure of the filmic material, so that something akin to a musical score of the flow of images and sounds of the installation emerges.

Candice Breitz, born 1972, has grown up in South Africa and now lives in Berlin. She studied Art and Art History in Johannesburg, Chicago and New York. Her work has been presented in numerous international exhibitions and she has participated in many major Biennales like Johannesburg, Sao Paulo, Istanbul, Kwangju, Taipei and Venice. She has had solo exhibitions at the Centre d'Art contemporain, Geneva; the New Museum of Contemporary Art, New York; FACT, Liverpool; De Appel Foundation, Amsterdam; the Moderna Museet, Stockholm; Palais de Tokyo, Paris; and Castello di Rivoli, Turin. Her work has already been on display at the Edith Russ Site for Media Art in 2002 as part of the exhibition "Total überzogen".

A catalogue will be published by Revolver - Archiv für aktuelle Kunst, Frankfurt, in conjunction with the exhibition.

Exhibition Dates: October 30, 2005 - January 8, 2006
Artist Talk: November 15, 2005, 7 pm
link

-------------------
the book mother + father

Conceived specifically for Castello di Rivoli in Turin, Mother + Father questions the canon of beliefs about parents that television and movies have trained the public to accept on a screen—deeply personal aspects of our lives that must be seen against a ground of real life. This is contemporary art hard at work to redress the seeming innocent distortion of popular culture.

artist bio


31 August 2005

The Girls Project


The Girls Project, a new initiative from Women Make Movies funded by the National Endowment for the Arts, is a unique and compelling collection of films and videos centered on girls' lives around the world. Recognizing the critical need for alternative, more complex portrayals of young women in media, WMM has assembled this collection as a response, a challenge and a call to action. From the classroom to community centers, these works increase the visibility of girls' experiences and celebrate their individual strength and collective power.

A mix of documentary, shorts and featurelength films, The Girls Project includes 25 titles that intimately and honestly portray the struggles and triumphs of young women from a crosscultural perspective. The Girls Project introduces young women to their counterparts around the world, encourages dialogue on a number of issues - including sexuality, peer pressure, cultural identity and body image - and presents a portrait of girlhood that is engaging, celebratory, and ultimately inspiring.

link



13 August 2005

gender bias - website design

Where visuals are concerned, males favour the use of straight lines (as opposed to rounded forms), few colours in the typeface and background, and formal typography. As for language, they favour the use of formal or expert language with few abbreviations and are more likely to promote themselves and their abilities heavily.

A selection of the University websites was then shown to a group of individuals of both sexes who had to rate their appeal on a scale. In almost every case women preferred those sites designed by women and men showed a preference for those created by men.

from the University of Glamorgan





08 August 2005

barbie's audition




Joe Gibbons
"Barbie's Audition"
Pixelvision, 1995, 12 min.

In Gibbons' darkly comic take on the Hollywood casting couch, Barbie becomes the victim of sexual harrassment and exploitation. Although "Barbie's Audition" was initially selected to appear at Sundance, festival lawyers were concerned about the doll's role and ultimately vetoed the short.

-------------------------------
on one level this is 12 minutes of a grown man playing wth his barbie

think about it

on another, its a sophisticated gender critique




02 August 2005

cyberfeminism

The panel 'Hacking the Body' is an inquiry into the meaning of cyberfeminism today after more than ten years since it was coined, reflecting artistic and activistic practices which play with the topics of body, identity and sexuality.

In 1991, along with new gender and identity utopias linked to a radical and collective use of technology, VNS Matrix, a group of Australian women wrote 'A Cyberfeminist Manifesto for the 21st Century' and, influenced by Donna Haraway, playfully developed the concept of cyberfeminism.
The cyberfeminist virus spread to Australia, Europa and America, combining radical use of body, enthusiasm for new technological utopias and hopes for subverting patriarchy through new hybrid identities, irony and political activism.

After ten years of individual and collective practices, where does cyberfeminism stand today? In which way is it possible to radically hack concepts like identity, the body and sexuality?
Currently, there is a new wave of radical body expression through independent pornography which, experimenting with the body and identity as well, tries to subvert dichotomies like male/female, gay/straight. Is this the new body infected by the cyberfeminist virus?

regender


http://regender.com/index.html

as posted in livejournal

This is how i distract myself from other things.
Some of my recent contemplations reminded me that i've always thought it would be interesting to try this little hack, so i put it together tonight. Have fun. (Try the "Test" link to use some sample material.)

What do you think? Found any good pages to use this on?

(Update: This and this turn out to be rather disorienting.)

(Update: Hmm. I'm going to BlogHer this weekend. I wonder if anyone there will find it interesting.)

(Update: This has moved. Please see the more recent entry.)

as reblogged in misbehaving.net

Ping created a little hack that allows you to read websites with the gendered pronoun information swapped. It's a fascinating cognitive game because your brain is really used to certain assumptions about people based on gender. Spend a day surfing the web with the genders swapped and see when your brain starts itching.