20 February 2006

sword of fargoal




Former owners of a C64 certainly will remember Sword of Fargoal. It was created by Jeff McCord and released for the C64 by Epyx in 1983. It is a simple rogue-like game (preceding the first official release of Rogue though). And according to http://www.cdaccess.com/html/pc/150best.htm,
it is one of the best 150 games ever. A summary of its description could read like this:

You are on a quest to retrieve the Sword of Fargoal, which lies between levels 15 and 20 of a dungeon. The dungeon levels are populated by an ever-regrowing number of different monsters, the deeper the dungeon level, the stronger the monsters. By retrieving experience points and collecting treasures, your own strength will increase as well, while finding your way down through randomly generated dungeons. With the help of different items and all sorts of spells, and by escaping various kinds of traps, you finally can find the Sword of Fargoal in the middle of a labyrinth - which
doesn't mean you're done, no way, now the game only really begins.

A timer is started, and you have to get back up to the dungeon entrance again before time runs out. This isn't as easy as it sounds, because dungeon levels are newly created and look different every time you climb up or down, and are now full of monsters waiting to steal the sword from you - in which case you have to climb down and find it again - but the timer isn't reset.


now its been re-released for both mac and pc
download it here
-----------------------------------------
I got the sword, I got all the way back up to level one. I clicked on the upstairs icon to exit the dungeon and as I waited for the final screen to load, it timed out....

if you dont hear from me for a while, you know why
.

No comments: