Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts

23 January 2010

Lecture - Second Life

Note that Second Life has changed considerably since this 2007 lecture.










Eric Gordon moderates a panel discussion about art practice in Second Life, an 3-D online world where real business is conducted using virtual dollars that can then be traded in the real world.

Called "the biggest digital art installation in the world" by Warren Ellis, Second Life is a highly imaginative, online, 3-D rendered environment populated with avatars (graphic representations of people). In Second Life you can teleport, fly, do not age, live in a house, go to clubs, take classes, make and view art, or just "hang out." Spanning more than 42,000 acres in real-world scale, Second Life is second home to over 2 million "residents," many of whom collaboratively create its content.

This lecture is a part of the 2007 Boston Cyberarts Festival and produced in partnership with Emerson College and Turbulence.org's "OurFloatingPoints 4: Participatory Media" series.1 hour 53mins

http://forum-network.org/lecture/art-living-second-life

==========
A Second Life update

"It's desolate, dirty, and sex is outcast to a separate island. Barry Collins returns to Second Life to find out what went wrong, and why it’s raking in more cash than ever before"

full article: Jan 2010
http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life

more discussion of second life on iDC January 2010
https://lists.thing.net/pipermail/idc/2010-January/subject.html

28 June 2008

Second Life - Gandhi Project

This blog is a journal and document regarding the online and treadmill powered reenactment of Mahatma Gandhi’s “Salt March to Dandi” in Second Life from March 12th through April 6th, 2008. I will be using this blog on a daily basis to document my progress and experience as the project evolves over the 26 days of “walking” throughout Second Life. Feel free to visit me in Second Life or on location at Eyebeam in New York City where I will be set up with my customized treadmill for the 26 days of the 240 mile march. -Joseph DeLappe

http://saltmarchsecondlife.wordpress.com/







"Hi all, I am finishing up a six month residency at Eyebeam in NYC - part of this involves a final exhibition of the results of my residency. Here is information on the exhibition - of particular note - I've created a 17' tall cardboard Gandhi replica of my Gandhi avatar from the Second Life reenactment of the Salt March conducted earlier this Spring. I created the monumental statue using adapted Pepakura papercraft techniques - the sculpture has been designed to be the same height as Michelangelo's David."
http://www.eyebeam.org.


Crosswire - Montevideo

optofonica: Crosswire – in search of the synesthetic effect

Exhibition: 3 - 26 July
Works by: Aernoudt Jacobs, Sagi Groner, Kaffe Matthews, Telcosystems, TeZ & Janis Pönisch

Opening: 2 July 6:30 pm
During opening:
7:30 pm performance Avatar Metaverse Orchestra
8:30 pm Aernoudt Jacobs

More information opening:
http://www.montevideo.nl/en/index_agenda.php?cat=o&id=268

The Netherlands Media Art Institute presents in collaboration with 5 days off MEDIA the exhibition and performance series Crosswire. Crosswire comprises sound installations and audiovisual environments enabling immersive and spatial sonic experiences through bodily and multi-sensory perception. Whilst the various works offer different points of access to experience sound, they all unfold their architectural or sculptural quality in the gallery. As a result, compositions become perceptible as holistic phenomena. Crosswire is curated by Maurizio Martinucci (aka TeZ)on the basis of the Optofonica platform which is devoted to the presentation of the current state of art in synesthetic media and sound spatialization. www.optofonica.com

More information about crosswire:
http://www.montevideo.nl/en/index_nieuws.php?id=173

Performances and screening Crosswire
The Avatar Orchestra Metaverse (AOM) performance on the opening night feature virtual instruments designed specifically for each composition created for the Orchestra within the Second Life platform and are played by artists from all around the world making live music together. AOM's concert includes the beautiful and powerful THE HEART OF TONES (mixed reality version) by iconic composer Pauline Oliveros (aka Free Noyes), and the mesmerizing composition FRAGULA by sound artist Björn Eriksson (aka Miulew Takahe).

The performances from Sagi Groner, Aernoudt Jacobs, Telcosystems and Francisco Lopez take place within the installations so access is limited. Please make a reservation: info@nimk.nl
Nederlands Instituut voor Mediakunst /
Netherlands Media Art Institute
Keizersgracht 264
NL-1016 EV Amsterdam
http://www.nimk.nl

25 June 2008

Review - Leadership in Gaming



Utrecht University and IBM organize a symposium, hosted by Eduverse, on ‘The Play Element of Learning Leadership’ in De Balie in Amsterdam, June 24th.

Students from the MA programs New Media & Digital Culture and Game & Media Technology (Utrecht University) present their findings on leadership in online games such as EVE Online and World of Warcraft. The startingpoint for their research are studies done by Seriosity and IBM, which can be found here. Guest speakers, live and virtual, will add their views to the discussion. Besides in person, the event can be attended inworld, as it will be broadcast live in Second Life.


Last night I watched the live streaming of the conference at the de balie
http://blakkbyrd.blogspot.com/2008/06/ibm-gaming-reports-de-balie.html

The subject was Leadership in Gaming.
Program and Info
http://leadershipandgaming.eventbrite.com/


The Symposium websites at Eduverse and debalie
http://www.eduverse.org/
http://www.debalie.nl/artikel.jsp?podiumid=media&articleid=253321


One of the speakers was Tony O'Driscoll
http://www.youtube.com/user/WadaTripp



Dr. Tony O'Driscoll (aka Wada Tripp) describes the evolution from Web 1.0 to Web 2.0 to Web3D.

========================
Whilst there were a number of informative presentations, I thought the symposium failed in two key areas.

Firstly, the subject matter was MMORPG's, that is
(Massively multiplayer online role-playing games) such as World of Warcraft, Eve and Second Life. Whilst the subject of the changing nature of the web was covered comprehensively, the history of gaming was completely omitted. MMORPGs evolved from the MUDs and MOOs of the nineties. In 1995/6 I spent a lot of time in Lambda MOO and considerable researching the media and its social implications. What I found at the symposium was that participants were discussing phenomena of MMORPGs without acknowledging the early research into multiplayer internet communities. This is an issue that I have raised before.

When I revisited RPGs after a ten year break, I discovered that SL, for example, is simply Lambda MOO with pictures and an economy. All the issues regarding communication and representation existed and were discussed in Lambda, the creative factor existed in the programming of objects and in spaces. You couldn't fly in Lambda, but you could create a room and an online character and invite people into your space to interact.

Initially Lambda was quite geeky, you had to have geek skills to participate so the participants tended to be mature and educated. Then, when internet browsers became available and the media made it popular with teenagers, the interesting people left.

I felt that a large part of the material presented as "new discoveries in game theory" were already covered in the overlooked MUD/MOO literature.

The second area where I felt the symposium failed was in that of gender. At the very end of the program a student presented a paper on gender bias in World of Warcraft. She had spent time playing as both male and female characters. Again, no reference was made to the existing research from roleplaying games such as Dungeons and Dragons, or from the early internet RPGs. This was also evident in the post presentation discussion.

I've experimented in both areas. As Dungeon Master I have presented my players with enchanted armour that reversed their gender and then observed the results. Very amusing. In Lambda I played many characters of various genders and types, I had one called "YourMum" who entered the room and checked to see if you were wearing clean underwear. Also very amusing.

The paper on World of Warcraft gender bias was very interesting and well presented and generated the most discussion. Where the conference failed with regard to gender was in its marginalisation. The only speaker who addressed gender as a leadership issue was this one. And this is supposed to be a post-feminist society.

Blakkbyrd

====================
footnote

Here is the program and videos from the February 2008 Symposium on World Wide Web.

Contact info and details of participants is available here: Symposia01 Flash Page Click on “Events”

http://www.eduverse.org/index.php/symposia/


05 June 2008

IBM Gaming reports - de balie



The Eduverse Foundation organiseert een symposium voor IBM en The Gate Foundation waarop studenten van de Universiteit Utrecht de resultaten presenteren van hun onderzoek naar ‘serious games’ als World on Warcraft en EVE Online.

Hun studie is gebaseerd op twee IBM-rapporten: 'Virtual Worlds, Real Leaders' en 'Leadership in a distributed world. Lessons from online gaming'.

Sprekers en publiek zijn zowel fysiek als via de virtuele wereld Second Life bij de conferentie betrokken.

At De Balie and live online, also in Second Life

date | 24 june
time | 19.00-23.00 CET
language | English
organisation | Eduverse
entrance | free of charge, register via davidvgent@nl.ibm.com






download reports
http://domino.research.ibm.com/comm/www_innovate.nsf/pages/world.gio.gaming.html



25 March 2008

an expert's tour of second life



With a population rivalling that of London, Second Life is an extraordinary online world that is imagined and created by its users, or more aptly, residents.

Take a tour of this much-discussed cultural phenomenon with Australia's first artists in residence in Second Life - new media artist, composer, programmer, performer and writer Adam Nash and graphic designer, web developer and new media artist Chris Dodds.

Thu 27 Mar 2008, 6pm

http://www.acmi.net.au/gameon_tour_second_life.aspx


Australian Centre for the Moving Image (ACMI), Melbourne

20 November 2007

Second Life exhibition

You are officially invited to the Delve Deep Exhibition held in Second Life.

CDU lecturer in multimedia and graphic design, Ms Judith Trezise presents Delve Deep, an online exhibition showcasing digital art from 14-21 November. This is the first ever exhibition to be held solely online and in the virtual world of Second Life. {sic}

Included on the opening night is LIVE music being streamed in Second Life by local artists such as:

• Adrian Walter, Dean of Law, Business & Arts - Adrian is a classical guitarist with an international reputation, you are guaranteed to enjoy.

• NEO – High energy performance based band that pumps out an amazing potent mixture of funk, rock and pop.

• Pott Street - Unique Hip Hop to dance the night away. • DJ Jaxon - A local DJ will entertain you with a new MIX!

So you now have the opportunity to be part and experience a Real LIVE concert in a 3D World.

The exhibition entices people to ‘delve deep’ into their current existence and open their mind to the world of digital art and 3D spaces. The exhibition includes work created by Judith over the past 12 weeks as well as other artists from round the world.
The grand opening is next Wednesday the 14th November at 6.30pm.

It is advised that you join Second Life a few days before. For further instructions on Second Life and Delve Deep please go to: www.zise.com.au/delvedeep/ Hope to see you there!


12 November 2007

SL-bot

Anti-social bot invades Second Lifers' personal space.

A software bot that masquerades as an ill-mannered human user within the
popular virtual world Second Life is being used by UK researchers to
investigate the psychology of its inhabitants. The bot starts a
conversation with human users and deliberately invades their personal
space to see how they will react.

The software, dubbed "SL-bot", was created by Doron Friedman, Anthony
Steed and Mel Slater at University College London, UK, who are
interested in comparing the way people act inside a virtual world with
real-life human behaviour.

But Second Life is not designed to accommodate non-human control of
avatars and the world's scripting language can only be used to control
objects. So, to get around this, the researchers added a script to a
ring that their avatar wore on its finger.

The ring connects the avatar to software that not only controls its
actions, but can record everything going on around it. This is an
extreme example of the way objects can control characters in Second Life
? more often they are used to give someone a new style of walking, or to
make them dance.

The control software sends the avatar off in a random direction until it
finds another avatar or object to watch or interact with. It can also
perform any one of a range of animated actions to respond to stimuli,
for if someone says a particular word, for example, or picking up an
object it bumps into.

"When it walks around it looks a little spooky" says Friedman, currently
working at the Interdisciplinary Center, Herzliya, Israel. "It looks a
bit drunk actually, but it is a great way to get data."

In one experiment, SL-bot was sent on a mission to find other avatars
that were alone. As soon as it did, it greeted them by first name,
waited two seconds then moved to the virtual equivalent of within 1.2
metres away. It then recorded the other avatar's reaction for 10 seconds
afterwards, and sent the data to the researchers.

more...
http://tinyurl.com/38pzmt


22 September 2007

Second Life, Banff Residency Updates

Australia's First Second Life Artists Residency Recipients Announced


The Australia Council for the Arts announced the recipients of its
$20,000 artist residency in Second Life on 5 September 2007.

Artists Christopher Dodds, Adam Nash and Justin Clemens will
collaborate to develop an inter-disciplinary artwork in Second Life,
which explores the possibilities of literary, music/sound art and
real-time 3-D arts practices within this synthetic world.

The artwork will be a simultaneous installation in Second Life and in
a real world gallery, where gallery visitors can be directly involved
in its creation via a computer interface.

Banff Centre for the Arts Residency
<http://www.ozco.gov.au/grants/grants_new_media_arts/_residencies/>

The Inter-Arts Office would like to correct an earlier news alert
linking the 2008 Banff Centre for the Arts residency to the 2007
Walking and Art Banff thematic.

The Banff thematic for 2008 is yet to be finalised. The Inter-Arts
Office, however, will support one artist to participate in the Visual
Arts and Media Residency Program at the Banff Centre, with applicants
addressing the selection criteria and articulating the benefit of the
residency to their arts practice and professional development.

Applicants are also required to submit a short project proposal,
taking into account the facilities and resources available at Banff.
Please note, short listed applicants will be required to submit a
secondary project proposal, addressing the forthcoming 2008 Banff
thematic.

Invitation to nominate for Australia Council Register of Peers
<http://www.ozco.gov.au/peers>

The Inter-Arts Office invites you to nominate for our Peer Register
(if you haven't already). This register is used by staff when we are
selecting participating advisers for Inter-Arts Assessment Panel
meetings. We also use it when selecting participants for other
meetings to discuss policy issues or other matters affecting the
field. For further information please see the Peer Register

page on our website.

If you are not on the Peer Register we encourage you to consider
nominating. You can now register your interest at Online Peers
Nomination
.

Inter-Arts is keen to have as wide a pool of peers as possible to
draw from when we are putting together assessment panels. Joining the
peer register yourself or encouraging other artists or individuals to
join will help us ensure we have broad representation of arts
expertise on our panels.

10 August 2007

Being in Second Life

Join us at -empyre- http://www.subtle.net/empyre in August 2007 for:

*The Good, the Bad and the Ugly: Being in Second Life *

when hostess Melinda Rackham is joined by special guests:
Annabeth Robinson, Patrick Lichty, Stephan Doesinger, Dr Ricardo Peach
Christy Dena, Kathy Cleland, Adam Nash and Dr Fabio Zambetta

Neal Stephenson's Metaverse reigns supreme. One of it's current
incarnations- the multi-user virtual universe Second Life claims a
population of 8 million avatars. SL is embraced by many as an innovative and
safe fantasy scape - enabling play, creativity, education, companionship,
love and lust. It is reviled by some as a cesspit of antisocial isolationist
addictive behavior; and SL is dismissed by others as simply an over-inflated
hype driven commercial venture expounding the values of property acquisition
and commodity exchange. Whatever your perspective, SL is serious business
with an exchange rate which fluctuates against the $US and an estimated
Second Life avatar electricity consumption equivalent to the average citizen
of Brazil. In this seemingly infinitely expandable universe aesthetic
endeavors, creative constructions and artistic performances are enacted
daily.

---> Annabeth Robinson (UK) is a Second Life Artist focusing on interactive
and sound driven projects, Metaverse consultant and Sim builder, Lecturer -
Design for Digital Media at Leeds College of Art and Design. aka AngryBeth
Shortbread http://www.annamorphic.co.uk/

---> Patrick Lichty (US) is a technologically-based conceptual artist,
writer,independent curator, co-founder of the Second Life based performance
art group, Second Front, animator for the The Yes Men, and Executive Editor
of Intelligent Agent Magazine. http://www.voyd.com/voyd/

---> Stephan Doesinger (Austria) is a conceptual artist and architect. His
second book "Learning from Sim City," will be published in September. He
initiated Bastard Spaces the 1st Annual Architecture and Design Competition
in SL to be announced at Ars Elctronica. aka Doesi Beck
http://www.doesinger.com/ http://www.sl-award.com

---> Dr Ricardo Peach (AU) is the Program Manager for the Inter-Arts Office
at the Australia Council for the Arts, which is funding a SL residency. Born
in Volksrust, Mpumalanga in 1968, he and his family migrated to Perth,
Australia in 1980. aka Ricardo Paravane
http://www.ozco.gov.au/grants/grants_new_media_arts/second_life_artist_resid
ency/


---> Christy Dena (AU) is researching changes to art and entertainment in
the age of cross-media production for her PhD at the University of Sydney.
Dena works as an industry strategist, mentor, educator and journalist. aka
Lythe Witte http://www.christydena.com/ http://www.lythewitte.net/

---> Dr Fabio Zambetta (AU) lectures at School of Computer Science and
Information Technology at RMIT University Melbourne and researcher in the
area of 3D embodied conversational agents, 3D virtual environments, and
interactive storytelling. aka Fabio Forcella
http://goanna.cs.rmit.edu.au/~fabio/projects/

---> Kathy Cleland (AU) is a writer, curator and lecturer in the Digital
Cultures Program at The University of Sydney and is currently completing her
PhD investigating avatars, digital portraiture and representations of the
self in virtual environments. aka Bella Bouchard
http://www.arts.usyd.edu.au/departs/digitalcultures/?page=staff&id=katclela

---> Adam Nash (AU) is a media artist, composer, programmer, performer and
writer who works in networked real-time 3D spaces, exploring them as live
audiovisual performance spaces. His work has been presented at SIGGRAPH,
ISEA, and the Venice Biennale. aka Adam Ramona http://yamanakanash.net/

---> Dr Melinda Rackham (AU) is the Executive Director of ANAT -
Australia's peak body for artists working with emerging technologies. Her
Ph.D. explored the nature and construction of avatars and multi-user Virtual
Reality Spaces. aka Marina Regina http://www.subtle.net

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Join us at -empyre-
http://www.subtle.net/empyre
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




Social Fabrics: Second Life

Social Fabrics: Second Life

Fashion and digital technology have been interdependent at least since
the development of Jacquard's loom. in the 1800's. Currently, social
media are merging fashion and adornment with digital communication
through "embodied" forms of communication, such as the Multi User
virtual Environment, (or MUVE), Second Life. Within these environments,
much emphasis is placed on the customization, adornment and clothing of
virtual bodies, or "avatars". Entire sectors of virtual economies are
being devoted to virtual fashion, and physical fashion is beginning to
be taught in the virtual. What are the social functions of online
fashion, and how can creative practitioners work with aspects of virtual
fashion to create new forms of communication?

As part of the Social Fabrics exhibition, a Second Life event will be
held during or concurrently with the event in Dallas that will explore
the communicative and performative aspects of virtual fashion.
Furthermore, for this event, curators Patrick Lichty and Susan Ryan
challenge artists and designers using Second Life to create new forms of
adornments that actualize aspects of social interaction in online
spaces. These could include reactive garments, works that collect
memory or records of interaction, and more. In addition, fashion
artifacts that illustrate specific aspects of social interaction in
Second Life are also encouraged.

Call:
Artists and designers using Second Life are invited to submit proposals
to Social Fabrics SL. Please include a 500 word description of the
project's concept, a 250 word technical description, special
requirements (if any), images or sketches, and contact information.

Participation:
Depending on the final venue, participants must be available to take
part in the final event, which will be a pre-CAA in-world exhibition
where in-world Second Life video documentation will be compiled for
display at the Dallas event and on the socialfabrics.org website.

Image documentation (300 dpi JPG or TIFF images) will be required by
January 15th for inclusion in the exhibition catalogue.

Deadline:
Proposals must be emailed by no later than October 15th to Patrick
Lichty (aka Man Michinaga) as PDF or Microsoft Word file, at
plichty@colum.edu. Selected proposals will be notified by Nov. 1.

Location:
Social Fabrics SL will take place on I AM Columbia Island in an event
site sponsored by Columbia College Chicago.

What is Second Life?.
Second Life (abbreviated as SL) is an Internet-based virtual world
launched in 2003, which came to international attention via mainstream
news media in late 2006 and early 2007 developed by Linden Research, Inc
(commonly referred to as Linden Lab). A downloadable client program
enables its users, called "Residents", to interact with each other
through motional avatars, providing an advanced level of a social
network service combined with general aspects of a metaverse. Residents
can explore, meet other Residents, socialize, participate in individual
and group activities, create and trade items (virtual property) and
services from one another.

To learn more about Second Life, go to the Linden Labs website at:
http://www.secondlife.com
com>

For more information on the Social Fabrics exhibition, visit:
Socialfabrics.org

06 July 2007

call - The Australia Council's Second Life residency

**Pioneering Second Life artist to inspire Australian artists**

On 12 July, the Australia Council for the Arts, in partnership with
the Australian Broadcasting Corporation (ABC), will host its first
ever artist forum in Second Life.

The in-world event, to be moderated by ABCs Sunday Arts
reporter/producer Fenella Kernebone, is for the Australia Councils
inaugural Second Life artist residency.

In an open forum at 7pm (EST) on ABC Island, Paris-based artist and
architect Brad Kligerman - one of the first artists in Second Life to
complete an in-world residency - will present his work, discuss ideas
and answer participants questions.

Brad, an architect and teacher, completed his 11-week residency with
US-based Ars Virtua <http://arsvirtua.com>
a new media centre and gallery in Second Life, where he questioned
the idea of materiality in the rendered environment and the nature of
image.

Australia Council chief executive officer Kathy Keele said the
partnership with the ABC was a great fit with the Australia Councils
Second Life initiative. The ABC was the first Australian media
organisation to establish a presence in Second Life and we are
excited about working with them on this project.

We hope that Australian artists gain valuable insight from Brad
Kligermans successful art interventions in Second Life and that they
will be inspired to create innovative works in-world that will place
them at the forefront of this groundbreaking practice, Kathy Keele
said.

The Australia Council has also set up an artists' forum in Second
Life for artists looking for other artists with whom to collaborate.
The moderated artists forum can be found at ABC Island
<http://slurl.com/secondlife/ABC%20Island/128/128/0/>
and the Australian Film, Television and Radio School (AFTRS) Island,
Esperance <http://slurl.com/secondlife/Esperance/91/107/23/>
(please note these Second Life URLs or SLURLs link to locations in
Second Life).

Opened in February 2007, ABC Island explores new and different ways
to present content to its audiences. As well as creating social
spaces for Second Life visitors, the island showcases Australian
talent and creativity in an innovative way.

Places for the 12 July Second Life event are limited. To register
email slrsvp@ozco.gov.au
with your Second Life Avatar name. The event will be streamed live
at http:slcn.tv.
A vodcast of the event will also be available on the ABC Sunday Arts
website <http://abc.net.au/sundayarts>
. Sunday Arts screens Sundays at 5.00pm.

The Australia Councils Second Life residency will enable a team of
up to three artists, including a writer, musician/sound artist and
digital visual media practitioner to collaborate on the development
of inter-disciplinary artwork in Second Life. The project, which will
take place online, will require the artists to explore the
possibilities of literary, music/sound art and real time 3-D arts
practices within the virtual realm.

The residency is open to Australian citizens and permanent residents.
Applications close on 27 July 2007. For more information visit
http://www.ozco.gov.au/rez

For more information on Ars Virtua and Brad Kligerman visit
http://www.arsvirtua.com

China Tracy





" i.Mirror"
28mins/2007/SL film
Director by SL avatar China Tracy.

This Second Life Documentry film is part of the China Tracy Pavilion Project, participated in China Pavilion, 52nd Venice Biennale 2007.

http://www.youtube.com/view_play_list?p=BE6D3763D5A96675




02 July 2007

Holland Doc: Droomwereld (De Toekomst, Second Life)





Documentaire De Toekomst door Jorien van Nes
In 2020 zullen we een groot deel van onze tijd in de virtuele werelden van de online roleplaying games doorbrengen. In deze spellen worden vriendschappen gesloten en harten gebroken. In Droomwereld gaan Second Life spelers op zoek naar de werkelijkheid achter hun virtuele wereld.
Kijk voor meer documentaires op
http://www.hollanddoc.nl

http://www.youtube.com/watch?v=N8pSyrSJlxE

01 July 2007

Australian Second Life



SLOz is a site devoted to bringing an Aussie slant to the Second Life experience. Launched in November 2006, SLOz believes that Second Life at the very least may bring a new approach to internet-based interaction, and we want to cover the fun ride to be had along the way.

http://www.sloz.com.au/


We’d like to hear from any SL members who have Australian-specific events to promote in-world, or even just a heads-up on something new and interesting happening. We cover business, health, education and anything in-between. Check our FAQ for specifics




30 June 2007

Second Life - Sex Pistols Anarchy In The UK





http://www.youtube.com/watch?v=C70acdns9_Q





Your Second Life avatar LIVE

The latest updates:

Your Second Life avatar LIVE on Amsterdam television?! (30 June 2007) By: Hoeksteen Leven
Nederlandstalige info via debalie.nl].




The last hour of this saturdays edition of De Hoeksteen Live! will be dedicated to the famous multi player virtual world SECOND LIFE. If you would like your avatar or building, sim, or events to be live on two Amsterdam Public Access television channels A1 + A2, please contact SL resident Hoeksteen Leven or our cymeraman Ze Moo And please join the SL group: ´Amsterdam TV´ We can come to film at your SL-place with our virtual live-tv-crew!


You can show the internet-tv also on your SL-moviescreens! Livestream SL-land-URL:

rtsp://82.94.217.140:80/balieh264-320x240.mov.sdp (about 1000 kbps H.264/ Mpeg4) Like at Planetart´s land on Enschede (SLURL) slurl.com/secondlife/Enschede/27/227/23/

Or watch on the web by copy/pasting this url in your Quicktime player:

http://82.94.217.140:80/balieh264-320x240.mov.sdp

Saturdaynight, june 30th 2007: 03:00-04:00 CEST (= PDT 6pm-7pm saturdayafternoon SL time)



This interactive tv experiment is in cooperation with: Salto, De Balie Live, DFM RTV INT - The RPG Mall, The Collective - Cinema Leeds, The Story Islands, Second Enschede, , Planetart, and Media.Live.Nu



Check these SL snapshots on DeBalie.nl from april´s spontanious experiments with SL on TV + TV in SL. Has this already been done anywhere else in the world? Please let us know!




http://hoeksteen.live.nu/main.php3



07 June 2007

You only live TWICE



You only live TWICE
The Rietveld Academy in Second Life

SUNDAY, June 10 at 21.00 hrs


Graphic Design students go second life with Conversations falling from the sky - Confessions of a submissive avatar - 'Der Lauf der Prims' - The evolution of a fashionable newbie - and much more ...

And, Edo Paulus aka Edo Autopoiesis premieres his new virtual sound installation 'Resonating-With-secondlifeWind'.


http://www.mediamatic.net/artefact-16945-en.html



WEDNESDAY, June 6 from 18.00 - 20.00 hrs

Rietveldstudents Unstable Media / Interaction Design are presenting and testing the alternative interfaces, they designed.

Location: Mediamatic, Post CS Building, ground floor, Amsterdam

You only live TWICE
De Rietveld Academie in Second Life

ZONDAG 10 juni om 21.00 uur

Een gevarieerde avond waarop studenten grafisch ontwerpen in Second Life gaan met Conversations falling from the sky - Confessions of a submissive avatar - 'Der Lauf der Prims' - The evolution of a fashionable newbie - en meer ...

En de premiere van de nieuwe virtuele geluidsinstallatie 'Resonating-With-secondlifeWind' van Edo Paulus aka Autopoiesis.

http://www.mediamatic.net/artefact-16945-nl.html


WOENSDAG 6 juni van 18.00 - 20.00 uur

Studenten Unstable Media / Interaction Design van de Rietveldacademie tonen en testen de alternatieve interfaces, die ze hebben ontworpen.

http://www.mediamatic.net/artefact-17101-en.html

Locatie: Mediamatic, Post CS Gebouw, begane grond, Amsterdam

29 May 2007

mediamatic



Salon Vert
THURSDAY, may 31, 20.30 uur

Edo Paulus alias Edo Autopoiesis vertelt over zijn ervaringen in Second Life en hij introduceert zijn nieuwe virtuele geluidsinstallatie "Resonating-With-secondlifeWind".

Studenten Interactie Ontwerp van de Rietveld Academie geven een voorproefje van de alternatieve interfaces die ze op 6 juni bij Mediamatic zullen gaan onderzoeken.

Annouk Post presenteert Yoi. Yoi staat voor hiphonest lifestyle, waarin 'trendsetter' en 'een betere wereld' samenkomen.

The Philosopher and Invisible Iva doen 'Pink Goat Initiator', een sound-word performance voor 2 dames.

http://www.mediamatic.net/artefact-16978-nl.html


Locatie: Mediamatic, Post CS-gebouw, begane grond (zij-ingang), Oosterdokskade 5, Amsterdam


Salon Vert
THURSDAY, may 31, 20.30 hrs


Edo Paulus aka Edo Autopoiesis will tell about his experience in Second Life and introduce his new virtual sound installation "Resonating-With-secondlifeWind".

Students Interaction Design at the Rietveld Academy will give a preview of the alternative interfaces they will explore further on June 6 at Mediamatic.

Annouk Post will present Yoi. Yoi stands for hiphonest lifestyle, a combination of 'trendsetters' and 'a better world'.

The Philosopher and Invisible Iva will show 'Pink Goat Initiator', a sound-word performance for 2 ladies.


http://www.mediamatic.net/artefact-15109-en.html