Eric Gordon moderates a panel discussion about art practice in Second Life, an 3-D online world where real business is conducted using virtual dollars that can then be traded in the real world.
Called "the biggest digital art installation in the world" by Warren Ellis, Second Life is a highly imaginative, online, 3-D rendered environment populated with avatars (graphic representations of people). In Second Life you can teleport, fly, do not age, live in a house, go to clubs, take classes, make and view art, or just "hang out." Spanning more than 42,000 acres in real-world scale, Second Life is second home to over 2 million "residents," many of whom collaboratively create its content.
This lecture is a part of the 2007 Boston Cyberarts Festival and produced in partnership with Emerson College and Turbulence.org's "OurFloatingPoints 4: Participatory Media" series.1 hour 53mins
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A Second Life update
"It's desolate, dirty, and sex is outcast to a separate island. Barry Collins returns to Second Life to find out what went wrong, and why it’s raking in more cash than ever before"
full article: Jan 2010
http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life
more discussion of second life on iDC January 2010
https://lists.thing.net/pipermail/idc/2010-January/subject.html
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